I started writing this post about the films of Peter Tscherkassky nearly three years ago, and never finished it: that happens sometimes, if I don’t have time to complete a bit of writing, or I lose my train of thought, or if I come across an article that says exactly what I wanted to say. I can’t remember what happened to this one, but I was reminded of the unfinished piece when I attended a talk by Tscherkassky at the newly opened EYE Film Institute in Amsterdam. It was the first time I’d seen the films projected on film, and it reignited an interest that had begun for me after seeing them on DVD and trying to use some of them in my teaching. Listening to him explain the incredibly painstaking methods he uses to create his films made me think the least I could do was knock out a few words in response. Continue reading
Category Archives: Special Effects
Digesting Hugo
These are some preliminary thoughts from a first viewing of Martin Scorsese’s Hugo. I’m in the process of writing a chapter on representations of Georges Méliès for a forthcoming book, so this will be one of my primary texts, and I’ll need to watch it again. I thought I would assemble some notes as I go along. As a result, this might read like a string of disjointed observations at times, but hopefully there will be some points of interest for you along the way. I’m happy to discuss the film, too, and I’m aware that it has divided moviegoers in a way that it didn’t necessarily divide the critics. A quick perusal (which is all anyone should usually have to endure) of the IMDB comments page will give evidence of popular objections to the film. It was looking like a weighty flop on its domestic release, but Hugo will probably just about claw back its $170million budget (the best evidence that this greenlit at a time when it looked like 3D was an infallible cash-cow) when the totals are added up from international markets. So, please leave me a comment if you have an opinion about this film. Continue reading
Spectacular Attractions Video Podcast #001
This week, I present the first of what I hope will develop into a regular series of short video podcasts. Last year, I experimented with ten audio podcasts, most of which adapted posts previously published on this blog. As much as I enjoyed making those shows, I missed being able to show images and clips, so this is an opportunity to refer very directly to particular scenes from films; sometimes I’ll analyse a single clip, and other times the subject will be more of a video essay like this first entry, which revisits a post about Stanley Kubrick’s 2001: A Space Odyssey. You can read the original entry here, but I really wanted to start with something familiar to get used to the editing software. I’m using iMovie for now, but might progress to something more complex if needed. This equipment serves my purposes for now.
I plan to follow this with two more short videos about 2001, and then a broader variety of films. If time allows, new video podcasts will appear every fortnight. Feedback on episode #001 would be greatly appreciated:
Spectacular Attractions Video Podcast #001: 2001: A Space Odyssey – This Way Up from Dan North on Vimeo.
The Adventures of Tintin: Secret of the Unicorn
Steven Spielberg has owned the rights to the Tintin books since 1983, when they were passed to him by Hergé‘s widow. Apparently, the Belgian author was an admirer of Spielberg’s work, and had indicated that he was the only director who could do the stories justice. Presumably, both Spielberg and Hergé saw common ground between Tintin and Indiana Jones but, if I may be allowed to presume a little further, neither of them can have expected that the finished film would take nearly three decades, and be a fully-CG 3D motion-capture extravaganza on a budget of $130 million. For comparison, Raiders of the Lost Ark had been finished for $18 million, and Hergé’s death coincided with the release of MS Dos 2.0. But while the new film appears on a wave of publicity about its state-of-the art technology, it is also resolutely old-fashioned. Continue reading
Norman O. Dawn Collection
These wonderful cards are from the collection of Norman O. Dawn, as displayed at the Harry Ransom Center, The University of Texas at Austin last year, as part of the special effects section of the Making Movies exhibition. Dawn was the creator of many innovative special effects for photography and film, most notably the glass shot, where the mise-en-scene is augmented by scenery painted onto a pane of glass that is placed between the camera and the set/location. Here’s an example of Byron Crabbe (who also worked on King Kong and The Most Dangerous Game before his untimely death in 1937) painting set extensions onto glass for a scene from The Last Days of Pompeii (1935):
[This image was taken from NZPete's fabulous blog about old-school special effects, including matte painting, glass shots and the like. Pete has managed to round up an impressive array of images and info about the techniques and personnel that made so many extraordinary moments of Hollywood's golden age.]
Dawn created these cards to record his array of techniques used on more than eighty films, and to illustrate them for the producers and executives who had to be convinced that such amazing illusions were possible. If nothing else, with their miniature watercolours, oil paintings, sketches and handwritten notes, they stand as testament to the artisanal, hands-on nature of early special effects.
Fragment #24: The Invention of Godzilla
[In this extract from his book Eiji Tsuburaya: Master of Monsters, August Ragone describes the development of the eponymous monster for the original Japanese Gojira (1954), better known to international audiences as Godzilla.]
“They … wanted the film to reverberate with current geopolitical, national, and social concerns, as well as evoking the spectre of the Tokyo Fire Raids and the bombings of Hiroshima and Nagasaki. They agreed they should approach the film in earnest, treating it as they would any serious, real-life subject, rather than as a ‘monster movie’. The monster’s attack on Tokyo could be seen as an incarnation of war itself, and [executive producer, Iwao] Mori thought the creature should carry the physical scars of H-bomb tests.
Originally, [Eiji] Tsuburaya wanted to bring the nuclear nightmare to life using stop-motion effects, as King Kong had been made. When asked how long it would take to produce such effects, Tsuburaya told Mori it would take seven years to shoot all of the effects required by the screenplay, based on the current staff and infrastructure at Toho. Of course this was out of the question – the film had to be in theatres by the end of the year. Tsuburaya decided that his department’s considerable expertise in miniature building and visual effects photography could accommodate working with a live actor in a monster costume instead of using stop-motion techniques. Mori and Tanaka agreed and gave him the green light to proceed with planning and construction.
Planning was a painstaking process. To ensure that things would run smoothly, [director Ishiro] Honda and [writer Takeo Murata] would present scene ideas to Tsuburaya, who would tell them whether his team could pull them off. (More often than not, he told them he could.) Problematic scenes or shots were rooted out during the extensive storyboarding process, helping prevent costly mistakes during shooting.
[...] To design the creature, Kayama suggested popular mangaka (comic book artist) Wasuke Abe, who had illustrated several of Kayama’s juvenile adventure stories and worked for numerous publishers and in many genres. Abe’s most famous work was Kenya Boy (Shonen Keniya), written by his brother, whose pen name was Shoji Yamagawa. The story, about an orphaned Japanese youth lost in Africa, was more Lost World than Tarzan, set in a land alive with prehistoric creatures. When Abe conferred with the Godzilla staff, he brought with him the current edition of Kenya Boy, which featured an encounter with a Tyrannosaurus Rex. This would prove to have a decisive influence on the production design of Godzilla. While Abe’s designs were ultimately rejected – they were more abstract and humanoid than animal, and the beast’s head was rendered like a mushroom cloud – he was retained to help draw the hundreds of storyboards required for the film.
Tanaka, Tsuburaya, and Honda decided to focus on an original dinosaur of their own design. Inspired by a Life magazine pictorial on prehistoric times featuring paintings by Rudolph Zallinger and by the celebrated Czech dinosaur artist Zdenek Burian, production designer Akira Watanabe combined attributes of the Tyrannosaurus Rex and the Iguanodon, and added the plates of the Stegosaurus. To bring Watanabe’s drawings to life, Tsuburaya contacted his old colleague from The War at Sea From Hawaii to Malaya, Teizo Toshimitsu. Toshimitsu took Watanabe’s drawings and began to render the creature in clay. After experimenting with scaly, warty, and alligator-skin textures, the staff agreed on the alligator version.
Toshimitsu and the staff of the visual-effects department began construction of a Godzilla suit for an actor to wear. The first version of the suit was built over a cloth-and-wire frame and layered with hot rubber, which was melted in a steel drum and applied in layers over the frame. This resulted in a heavy and immobile costume in which the actor could barely move, and so it was scrapped.
A second suit, while still incredibly heavy at 220 pounds, allowed more freedom of movement, and became the final costume. The first suit was cut into two sections and used for scenes requiring only a partial shot of the monster, and Toshimitsu also created a smaller-scale, mechanical, hand-operated puppet that could spray a stream of mist from its maw, to simulate the creature’s nuclear breath in close-ups. A young actor and stuntman, Haruo Nakajima, was given the part of Godzilla (a role he would play a number of times in a long career that found him frequently cast as a monster), alternating with fellow thespian Katsumi Tezuka, which allowed production to continue when Nakajima needed relief from the physicality demanding part.
[...] The first day of shooting miniature photography involved Godzilla’s destruction of the National Diet Building, Japan’s Parliament, which was built in 1/33 scale so that Godzilla would appear to tower over the structure. They decided to let Tezuka play the scene, Nakajima later recalled, but he fell flat and hit his jaw square on the miniature set, ruining the shot and necessitating retakes, this time with Nakajima in tight close-ups because Tsuburaya did not have time to rebuild the set.
The punishing role would bruise and scar both men. Stuffed into the stifling suit, roasting alive under the studio lights, they suffered from heat exhaustion and blackouts, and found themselves breathing fumes from burning rags soaked in kerosene, used to give the impression that Tokyo was ablaze. More than a cup of sweat was poured out of the suit after each scene was shot, and Nakajima ended up losing twenty pounds during the course of the production. On one of his rare days off, Nakajima received word that Tezuka and several crew members had nearly been electrocuted when a live wire fell into the indoor pool set. While using live actors was less time-consuming than tackling stop-motion animation, it was far from an easy shortcut, and involved long, arduous hours, often all-nighters.”
Fangoria Ads
Aside
This slideshow requires JavaScript.
Don’t ask why I decided to compile a gallery and slideshow of advertisements gathered from early issues of the horror magazine Fangoria. I don’t have a good answer. Rummaging through back issues looking for articles about prosthetics, special effects make-up and puppetry, I became a little distracted by the advertisements for video-cassettes (look how expensive it was, in the 1980s, to buy your own VHS tapes!), masks, books, t-shirts and gloopy, gory make-up effects. Ostensibly a journal celebrating the inventive evisceration of the human body, Fangoria actually comes across as a cheery community centre for enthusiasts of rubbery prosthetics and homemade horrors. You’ll find some familiar monsters in this gallery, and some lovely offers to help you simulate demonic possession, or a bit of limb-lopping, gut chewing dismemberment in the comfort of your own home. Avoid if more than a little squeamish. Otherwise, enjoy a bit of 80s nostalgia. Some of these offers may no longer be available, though. Sorry.
Final Call for Papers – Special Effects: New Histories, Theories, Contexts
Call for Papers!
The deadline for submission of abstracts is fast approaching. We’ve had some amazing submissions so far, from a variety of contributors, but there’s still time for a few more. Full details are below, but you can ask for more info if you need or want to know more…
Special Effects: New Histories, Theories, Contexts
Edited by Michael Duffy [Towson University], Dan North [University of Exeter], and Bob Rehak [Swarthmore College]
Deadline for Abstracts: 1 March 2011
Deadline for Submissions: 1 January 2012
Recent decades have seen ever more prominent and far-reaching roles for special and visual effects in film and other media: blockbuster franchises set in detailed fantasy and science-fiction worlds, visually experimental adaptations of graphic novels, performances in which the dividing lines between human and inhuman – even between live action and animation – seem to break down entirely. Yet the cinema of special effects, so often framed in terms of new digital technologies and aesthetics, actually possesses a complex and branching history, one that both informs and complicates our grasp of the “state of the art.” At stake in studies of special/visual effects is a more comprehensive understanding of film’s past, present, and future in an environment of shifting technologies and media contexts.
We seek contributions to a volume focused on special effects as aesthetic, industrial, and cultural practices, moving beyond formal analysis to a wider consideration of special effects’ historical roots and developmental paths, their underlying technologies and creators, and their intersection with other domains of art, commerce, and ideology. We are particularly interested in essays that elaborate on specific periods of change that special and visual effects have undergone over the course of their history. Although we welcome work that deals with digital technologies and contemporary cinema, we encourage contributors to contextualise recent developments in relation to broader histories of visual illusion and spectacular artifice.
The book will integrate an online forum to develop an extensive bibliography, web links to further reading, and a scholar/practitioner directory.
Possible topics might include, but are not limited to:
- Theoretical approaches to the study of special effects history and technique, including (but not restricted to) ‘ontology’ debates surrounding the interplay between analogue and digital technologies.
- Theories of spectatorship, visual illusions, and special effects.
- Critical histories/analyses of individual processes, e.g. matte paintings, compositing, bluescreen, the Independent Frame, miniatures, stop-motion animation, animatronics, prosthetics, motion capture, etc.
- Pre-visualization techniques, including production design, concept art, and animatics.
- The ongoing influence of effects pioneers including Georges Méliès, Segundo de Chomon, James Stuart Blackton, Emile Cohl, Albert E. Smith, R.W. Paul, and other makers of early ‘trick films’.
- Changes to studio structures and the evolution of the special-effects ‘house’.
- Industry “stars” such as Stan Winston, Douglas Trumbull, Richard Edlund, Tom Savini, Eiji Tsubuyara, Rick Smith, Ray Harryhausen, Willis O’Brien, John P. Fulton, John Gaeta, etc.
- The uses of special effects and spectacle in the experimental or avant-garde works of film-makers including Peter Tscherkassky, Stan Brakhage, Norman McLaren, etc.
- The significance of special effects in non-Hollywood, low-budget and independent cinema.
- Special-effects fandom, connoisseurship, and critique
- How animatronics, puppetry and make-up are adapted/reconstituted/re-contextualized for studio/franchise rebirths.
- Visual effects in television, video games, and transmedia.
- Spectacular uses of colour, widescreen, IMAX, and 3D processes.
- Self-reflexive uses of special effects as a commentary on the history/ontology of media.
Essays should run between 3000 and 6000 words in length. Send abstracts (title, 500 word description of project, and author bio) or requests for further information to: fxnewhistories@gmail.com
Editors can be contacted individually at:
- Michael Duffy [mduffy@towson.edu]
- Dan North [D.R.North@exeter.ac.uk]
- Bob Rehak [brehak1@swarthmore.edu]
Picture of the Week #65: The Execution of Mary Queen of Scots
Yes, I know it’s a video, not a ‘picture’, but to celebrate the birthday of Thomas Edison, here’s a barely appropriate reminder of The Execution of Mary Queen of Scots, filmed in New Jersey for the Edison Manufacturing Co. on 28th August 1895, by Alfred Clark. I could have chosen any number of Edison shorts to mark the man’s birthday, but this is a favourite of mine for its early use of a trick effect in a historical re-enactment. This is probably the first substitution cut, when the actor playing Mary (the Library of Congress lists this as one Robert Thomae) is replaced with a dummy for the moment of death. You can see the join, but it’s still quite skilfully done. This film would have been watched, one viewer at a time, on an Edison kinetoscope, and it apparently caused a bit of a stir, with some viewers allegedly fearing that somebody really had died for their art. I somehow doubt this, but it makes a nice story, and inaugurates the undying myth of the snuff film.
The film is not historically accurate – an eyewitness to the beheading on 7th February 1857 records that it took three strokes to decapitate Mary, while the film makes it all look smooth and easy. Right at the end of the film, you can see the executioner holding up her head for the watching crowd: this is most likely true; he also removed the head-dress from her severed head and revealed the secret that she’d hidden during her long imprisonment (19 years) at her cousin’s pleasure – her hair had turned completely white. Either that, or he dropped the head, having tried to pick it by the wig that Mary wore – accounts vary.
I’m not sure what involvement, if any, Edison himself had in the making of this film, but it definitely marked the start of an escalation in the sensational spectacles recorded for the kinetoscope. Alfred Clark made a few more grisly shorts, including The Burning of Joan of Arc, also produced in 1895. It reached a peak in 1903 with the notorious and self-explanatory Electrocuting an Elephant, which you can read about here: it’s a fascinating story, even if you don’t want to watch the film itself.
Picture of the Week #63: Faking Movie Scenes
This article from the January 1929 issue of Modern Mechanics reveals many secrets of film special effects, including glass shots, miniature models and stop-motion animation (“Naturally, the process was very tedious”). It might not teach you anything you didn’t know already, but it’s a great timepiece. You can find much more of this sort at the Modern Mechanix blog.
[Click on any page to enlarge.]

































































































